Wednesday, March 17, 2010

Final Production Entry

For the creation of my DVD menu for the fake video game/movie feature “Veiled Isle” I mainly used Nuke for the brunt of my compositing and only basic assembly was completed in After Effects. Most of my work was based on live footage, so I made great use of Primatte to key my green screen footage of rocks for my druid rock ring, footage of my lady of the lake, and mist footage. I made numerous color corrections in Nuke using Hue Shift and Hue Correct. While working with my green screen footage as well as other layered footage, I also used the Bezier tool, specifically to mask out artifacts or other garbage by passing it into Primatte as the alpha. The Bezier tool also came in handy while hand keying the moving shadows on my druid rock ring. To further enhance the waterfall on the main menu screen I added a soft glow using Tinderbox, and used the droplet effect to help make my lady of the lake pop and seem present in the waterfall yet otherworldly. I tried to add these small touches whenever possible. Other basic tools within Nuke that I made use of were transforms, changes to bounding boxes, merges based on geometry as well as many other merges.

In the end I also had to create some of my fog within Maya and bring those renders into Nuke, but I treated them like green screen footage and still used Primatte while working with it. The actual fog/mist I filmed wasn’t on a dark enough background to be used by itself and still look smooth enough to convey the feel I wanted.

I found that bounding boxes for my project were rather glitchy from time to time, and that even though I may have set my project to be 1920x1080 HD footage, and made sure to specify each time I read in my footage that I wanted it to be 1920x1080 I noticed that Nuke cropped it to be smaller despite my best efforts. I found a few work arounds for this that required adding constants into my merges, and in the end I was able to get everything to render out full size.

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